NIGHTMARES I // TARSIIER STUDIOS // THE MAW

A Vessel Built for Gluttony

Every year, the iron hull surfaces from the black sea. The guests walk up the gangplank; none of them ever walk back down.

DECK I • THE PRISON & THE LAIR

The Flicker of a Brass Lighter

Six begins her ascent in a suitcase at the very bottom of The Maw. Barefoot and dwarfed by iron hatches, doorknobs set at adult chest-height, and cages stacked to the ceiling, she survives by hiding in the shadows beneath beds and filing cabinets.

Yet the true horror of The Maw is not merely what lurks in the dark—it is what happens to Six every time her stomach cramps. First it is a scrap of bread offered by another child; then raw meat in a trap; then a living rat; then a friendly Nome holding out a sausage. By the time she reaches the upper decks, the victim has become the apex predator of the ship.

Six holding her lighter in The Maw
FIG. 01 — Six in the bilge corridors of The Maw.
The Janitor and Residents of The Maw
FIG. 02 — The deformed wardens who keep the vessel's meat cycle turning.
DECK II • THE WARDENS OF THE FEAST

Anatomy of the Hull

The Janitor (Roger)

Blindfolded by his own sagging facial skin, he stalks the nursery and clockwork lair by sound alone, reaching into crevices with telescoping arms twice the length of his torso.

The Twin Chefs

Wheezing, rubber-masked brothers who hack, mince, and boil towers of questionable flesh in the steaming industrial galley while scratching beneath theirfake skin.

The Guests & The Lady

While legless, wheezing gluttons crawl across banquet tables to stuff their mouths, the porcelain-masked Lady watches from her mirror-less quarters above—terrified of her own true reflection.